Workshop
Rules! Drama! Space! - A game design approach to crafting experiences
Andrea Resmini & Bertil Lindenfalk
Rules, space, drama! Learn how game design can help you map and shape complex experiences
A make-to-learn, hands-on workshop that teaches how to break down and conceptualize complex digital / physical experiences using a straightforward methodology adapted from game design theory.
Learn how to analyze, describe, and explain experiences as if they were games by breaking them down into their formal, spatial, and dramatic elements. That is the rules they follow, the environment they create and inhabit, and the narratives they weave.
The workshop introduces a framework built on Salen & Zimmerman analysis in "Rules of Play" as expanded by Fullerton's in her "Games Design Workshop”, revised for clarity and a broader array of sources, and including a third category of patterns behind formal and dramatic, that of “spatial” elements. The original models break down games into manageable chunks for design purposes: this revised framework extends the approach to the design of experiences in digital / physical space.
During the workshop, we discuss card games, board games, and videogames, reflect on how they simulate complex environments while presenting players with a closed system devoid of external influences, and use the framework principles and methods to identify what elements we need to focus on, what are they (rules, resources, or mechanics; spatial elements; story elements), their relationships, and their role within the system.
We discuss how these insights capture and represent both the interplay between the elements and the systemic nature of digital / physical experiences; what benefits this understanding brings to day-to-day design practice, and how it can be applied as a part of a hands-on design methodology.
We sketch, we reflect, we learn. Oh, we also play games.
Workshop tickets are sold separately from other conference events.
Outline
Approx lecture time: 10%.
(00:30) Welcome
(00:45) Introduction, theory, method, examples. Hand-outs to attendees
(00:45) groups play a game, analyze it, reflect, map for discussion
(00:30) Room discussion
(this is repeated 3 times with three different games per group)
(00:60) groups outline a fictional digital / physical product or service that reflects the formal, dramatic, and spatial elements of one or more of the games played during the previous stage
(00:30) Room discussion
(00:60) groups collaborate to make each group's idea part of a digital / physical experience and make the necessary framework-based adjustments
(00:30) Room discussion
(00:15) Take-aways, wrap-up
Target audience
The workshops primarily targets people in design roles and who tend to structure their practice around a specialist but necessarily "reductionist" point of view (interactions, visuals, product, for example) and provide them with a way to understand and handle current product + service complexity and their own role in the process.
Level of expertise required can vary, but the systemic premise and the framework itself are probably more useful to people who have 1-5 years of seniority in a design position.
About the speakers
Andrea Resmini
I'm an architect, a researcher, and a senior lecturer at Jönköping University, in Jönköping, Sweden.
I'm also a compulsive reader, a pensive writer, a propulsive piano player, and a maker of games. I co-founded the Journal of Information Architecture, Architecta, the Italian Society for Information Architecture, the World IA Day global conference network and authored two books in my spare time, “Pervasive Information Architecture - Designing Cross-channel User Experiences” and “Reframing Information Architecture”.
I know way too much (for my own good) about WWII submarine warfare and Jack the Ripper.
Bertil Lindenfalk
My view of the world is shaped by my backgrounds in Cognitive Science, Service Design and Information Architecture. Through this I have found a love to help create frames of thinking and understanding in a complex context. Currently I do this as a lecturer and researcher at Jönköping Academy for improvement of Health and Welfare at the School of Health and Welfare, Jönköping University. I also happen to love Sloths.