2-7 FEBRUARY 2020

Design for the dis/ordinary

Patrizia Marti

Disability should not be regarded as a problem to solve or a lack to compensate but as a design opportunity

The talk addresses the topic of disability from a designerly perspective, calling for a shift in the attitude toward disability from a medical model which sees impairment as a personal deficiency to a sociocultural model which views disability as a socially constructed concept defined by environmental hindrances to everyday life.

Following the medical model of disability, assistive devices are brought to market with a minimal consideration of the cultural meaning, social impact, stigmatization and design aesthetics.

In the talk I will present design cases where disability is framed in terms of aesthetics, playfulness, and gendered body design.

The first case is a suite of smart jewels tailored to the needs of people with hearing impairment. The jewels sense environmental sounds (e.g. the doorbell, an alarm, someone calling, a car horn) and notify them to the wearer through different modalities (light patterns, vibrations, shape changes). An App completes the system allowing the deaf person to record personal meaningful sounds and set preferences for their notification.

The second case is an orthodontic facemask for children designed as a 3D printed super-hero mask made of biocompatible materials. It is associated to a game where a superhero avatar wearing a similar facemask gains power by progressing in an adventure.

The cases show that design can promote a cultural shift by transforming assistive wearables into beautiful, playful, gender-appropriate accessories.

Preview of the interactive jewels for deaf people:

www.quietude.it

About the speaker

Patrizia Marti

I'm Professor of Experience Design at the University of Siena and Visiting Professor at the Eindhoven University of Technology (NL).
I'm Director and Rector’s delegate of Santa Chiara Fab Lab (www.scfablab.unisi.it), a large digital fabrication laboratory where I manage with a multidisciplinary team several participatory innovation projects with external partners. I have an interdisciplinary background in design and computing and a Ph.D. in Interaction Design. My research activity concerns designing systems facing cultural, aesthetic and social issues through embodied experiences. I've been an invited keynote speaker at various international conferences. I've been also the editor for special issues of international journals.