Talk / Identities
Why your digital product should be feminist
Anneli Westerberg
Technology is not gender-neutral. The internet is not gender-neutral. In the digital world, we see
the negative stereotypes in our society augmented in both access and experience. It's time to start
making our digital products feminist.
Women around the world have to overcome multiple barriers to even access digital products. In low- and middle-income countries, women are 26% less likely to be internet users than men. They are more likely to share a device and to have their online activity monitored by someone else.
For women who have access, experiences online can range from annoyingly irrelevant to discriminatory or downright hostile. The majority of digital products are created by men in the global north and are often not that relevant to women in the global south. More and more products include some form of AI, which tend to reinforce gender bias in both historical data and user behaviour. And out of women who use the internet daily, 23% of women living in Europe and 45% in West Africa have experienced gender-based violence online.
We all bring our social norms and biases into the digital world, whether you are a designer or a user. Even products created with the best of intentions can end up reinforcing negative gender stereotypes. We need to actively design for inclusion and gender equality.
"But I work for [ insert name of any non-activist organisation here ]. Can I really make my product feminist?" Yes, you can! This talk will give you practical tips on how you can avoid unintentionally reinforcing negative stereotypes or exclude female users. Or even better, how you can positively influence your users and help advance gender equality.
About the speaker
Anneli Westerberg
I’m a designer, researcher and girls’ rights activist. I work as Innovation Lead at Plan International, an independent development and humanitarian organisation that advances children’s rights and equality for girls in more than 70 countries. I love making and using digital products, especially if they're feminist.
My role at Plan International is to facilitate girl-led design and innovation. I coach and support teams around the world working on digital innovation projects, testing new ideas and creating inclusive digital solutions to empower girls and young women. Some products are used directly by girls in the communities where we work, others aim to influence international policy or engage donors.
My background is in digital product development and user experience design. Before joining Plan International I designed news production products at the BBC and all kinds of products at design agency Fjord.